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for 3-year-olds for 4-year-olds for 5-year-olds for 6-year-olds for 7-year-olds for 8-year-olds Game

Sorry!

Sorry!
https://en.wikipedia.org/wiki/Sorry!_(game)#/media/File:Sorry_diamond_edit.jpg

What is it:

Sorry! is a classic board game based on the ancient Indian game of parcheesi. Two to four players move colored tokens around a board, trying to be the first to get all of their tokens to the “home” base.

Who is it for:

The game is marketed for kids 6 and up, but I find that it’s a fun game to play with kids as young as 3, provided they play with an adult who can guide them through the process.

What Kids Like:

Young kids like showing off their ability to count and to feel like they’re winning (regardless of whether they actually are). Older kids like learning the strategy and like the competitive aspect of forcing other players back. My kids in particular like ganging up on any grown-up playing.

What Parents Like:

We like the way the game encourages younger players to practice counting and also like the level of strategic thinking involved. The strategy is at a level that even a 6-year-old can pick up on basic ways of improving their odds.

I also like that the game lends itself to quick games. We often play by an alternate rule where the first player to get any token to home (or sometimes the first to get two in) wins. This also shows how the game lends itself to other variants, such as team play, or the fire and ice power-ups in the newer rule set.

Something we often don’t think about with new games is how tolerant the game is to losing pieces. A chess set is difficult to play with more than 2 or 3 pieces missing, and a deck of cards with 49 cards isn’t good for much other than war. Sorry!, on the other hand, can lose cards or a few tokens and still be fun and very playable.

And of course, it’s nice to have an alternative to video games.

Concerns/Flaws:

The concern comes from the competitive nature of the game. It can be very frustrating to put a lot of time into moving a token toward the goal, only to have your brother move it back to start while laughing in your face.

At least for younger kids, what I have found is that it’s good to have an adult play along in order to help diffuse conflicts and go easy on younger players while pushing back harder against more aggressive older players. This is true for other competitive games as well – such as Monopoly. For older kids, these games can be great ways of learning good-sportsmanship – how to win and lose gracefully and graciously.

Who Made it / History:

From the Sorry! Wikipedia page:

William Henry Story of Southend-on-Sea filed for a patent for the game in England, where it was registered as a trade mark on 21 May 1929 (UK number 502898). It was subsequently sold in the United Kingdom by Waddingtons, the British games manufacturer who sold it from 1934. In the United States, U.S. Patent 1,903,661 was filed for Sorry! on 4 Aug 1930 by William Henry Storey. A Canadian patent followed in 1932. The US patent was issued on 11 April 1933. Sorry! was adopted by Parker Brothers in 1934. Hasbro now continuously publishes it.

Where Can I Get it:

Sorry! is available everywhere games are sold.

Categories
for 3-year-olds for 4-year-olds for 5-year-olds for 6-year-olds for 7-year-olds Game

Count Your Chickens

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Peaceable Kingdom has something of a corner on the market for ‘cooperative games’. These are games where everyone playing either wins together or loses together. There are no individual winners or losers.

I had a conversation with a friend a while ago and he was saying how important playing sports was for kids. They learn teamwork, reliance on others, etc. I agreed but suggested that playing in a school orchestra or band can be just as good for teaching those concepts. And music has one advantage over sports in that performing is not about winning and losing, which is not how most situations work in life. Instead, everyone in a band contributes and the group’s success is determined by the participation of everyone. These Peaceable Kingdom games are meant to promote that idea. They have lots of similar board games with the same idea.

So, the cooperative game we got was ‘Count your Chickens’. Kids take turns moving chicks into the coop, and if all 20 make it in before mama hen gets home, everyone wins. Otherwise, everyone loses. We have one child who is particularly competitive, overly competitive, and we had hoped this game would offer an alternative to the zero-sum attitude. Whether it has or not, who knows. But everyone likes it regardless.

The pieces are pretty cheaply made – like a dollar’s worth of cardboard and ink – but the game was a hit and the kids continue pulling it out every now and then. The game is so simple, on the level of ‘Candy Land’, but also includes a counting component that makes the game educational even if you don’t care about the collaborative aspect.

Categories
Book for 3-year-olds for 4-year-olds for 5-year-olds for 6-year-olds for 7-year-olds

Wacky Wednesday

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This was a favorite of mine as a kid, and has been a huge hit with our kids as well when I rediscovered it.

It was written by Dr. Seuss and illustrated by George Booth. The book does not get as much attention as other Seuss books, perhaps because it does not have his iconic drawing style. There is one picture of a kid with a bare butt in the shower. It’s not outrageous or titillating, but could be enough to keep it off the shelves of some school libraries.

The book is a series of scenes with increasing numbers of ‘wrong’ things in it, e.g. a tree growing in the toilet, a chair with no legs floating in mid-air, an alligator in a stroller, etc. The book is described as a ‘learn-to-read’ book, but the purpose of the book is not reading, it’s about finding all the weird things. The book is more of an activity than simply reading, so is better as one to read on the couch than before bedtime. And this is a good one for a parent to read with a child. You can count and find all the wacky things together.