Every week we try out at least 5 different apps, either on an Android phone or the iPad. They are all free except for the rare occasion when we decide that the paid version will be worth it (e.g. in the case of Plants vs. Zombies). The apps are free usually because they have ads, and often the ads are so frequent and interrupt gameplay so inconveniently that we delete the app altogether. Some apps are free because they are promoting a product, such as all the Lego games. But I was surprised to see that the Spaceflight Simulator app was entirely free. The developer decided to use the mobile version as a free trial, hoping that those who like it will spend money on the Steam or console versions. I hope this monetization model succeeds. Mobile is the obvious place to casually try things with minimal commitment.
The game itself is a stripped-down Kerbal Space Program clone, in which you build rockets out of various components, try to get the rocket into orbit, and ultimately reach other planets. It’s fun for adults and kids but is an absolute sensation with our 7-year-old, who has only ever gotten into orbit once, yet still has a blast just building and testing.
One problem we have with many of the free mobile games (apart from the ads) is how so many of them rely on violence and aggression to play the game. Spaceflight Simulator does have explosions, but they are the negative consequence of poor building, not the objective. Instead of trying to blow up other people’s virtual property, in this game you inadvertently blow up your own creation. So the child still gets the little thrill of seeing a crash, but not the reinforcement equating violence with success.
The interface is very simple and plain. Anyone who wants the garishness of games such as Candy Crush will be disappointed.
The game is great way to teach physics and basic engineering, and I would recommend it to anyone looking for STEM/STEAM-type apps.
We didn’t even had kids yet when this game first came out. And there is a whole group of elementary school-age kids who can now rediscover what was a huge hit back in 2009/2010.
I think it’s one of the great games, in terms of theme, design, and extensive gameplay. There is probably 100 hours worth of gameplay with all the mini-games, and it has high reply value.
The basic mechanic is ‘tower defense’ but with weaponized plants being the towers and zombies being the invaders. I would argue that the game teaches concepts such as planning ahead, rationing resources, and basic intuitive math.
We don’t like our kids playing violent games, but zombies are already dead, so it doesn’t matter. Also, the zombies are aggressive as they try to eat our brains, so we have the moral high ground in blasting them with frozen peas. And a cute little cartoon plant is so far removed from the realistic-looking weapons in other games that I don’t have a problem with the violence at all.
The game is available on just about every platform and there are free versions for Android and iOS with some ads (you watch an to get extra powers, such as a rake that a zombie steps on to decapitate himself).
The sequel has gotten mixed reviews (made by a different developer who had bought the rights to the first one) but we haven’t tried it.
My kids didn’t even know who Scooby-Doo was before stumbling across this game while looking for Lego-related apps.
The game is rated 10+ but we tried it anyway and I haven’t seen anything particularly ‘mature’ about it and our 4-year-old enjoys it without being scared (and this is someone who is sometimes scared of things on Sesame Street)
This is an official Lego app, and has the quality is consistent with all other Lego products I’ve seen. And like most other Lego apps, this is free, without ads, because the game itself is promoting the Lego sets.
The game itself is a platformer with some simple fighting of monsters in order to collect keys – a basic premise, but done well and manages to be not frustrating for younger kids while not boring for older ones.