What is it
Knights Club is a series of “Choose Your Own Adventure”-style comic books, in which the reader decides the order in which they read. On each page, they may be given a choice about where to go next. E.g. “To follow the merchant, go to page 93. To explore the forest, go to page 15.”
Some pages also include puzzles, the solutions of which are other page numbers. The puzzles are essentially “locks” that must be opened before proceeding.
From the website:
This middle-grade graphic novel series makes YOU the valiant hero of a fantasy quest—pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again!
Magic, adventure, and triumphant battles await you in this graphic novel that plays just like a role-playing game. Choose to play as one of three brothers eager to join the Royal Order of Knights, and keep track of your hit points, abilities, and inventory on a handy adventure tracker sheet—then set off on your quest! The road to knighthood is a long one: you will journey through snowy mountains, haunted lakes, and dark forests in search of the bracelets of bravery, facing down trolls, wizards, and fellow warriors along the way. You will solve riddles, discover hidden compartments, learn combat techniques, and gather magical objects. With the analog fun of a tabletop game and the classic elements of a fantasy video game, you’ll pick your own paths and forge your own knighthood in this irresistible comic book that you can play again and again.
Who is it for
These are for kids who like puzzles and interactive stories. Some of the puzzles are a bit tricky so younger kids would be frustrated by them.
The theme is of medieval swords-and-shields so kids who like Lord of the Rings or “Knights in Shining Armor” kinds of stories might enjoy it.
What Kids Like
The graphics are fun and the story is silly but engaging. Kids today have no memory of the original Choose-Your-Own-Adventure books from the ’80s, so this is a novelty they probably haven’t seen before. Mine hadn’t.
What Parents Like
I like that the books is as engaging as a videogame, but can be taken in the care, to a restaurant, etc. And unlike many videogames, the solutions to all problems come from thinking it through, not from violence.
What the Critics Think
Who Made it
The Knights Club books are made by Novy, Shuky, Waltch
Novy is a comics author, letterer, and an illustrator living in France. Shuky is the founder of Makaka Editions, a comics and graphic novel publisher in France. He is an illustrator and the author of nine interactive comics as well as several traditional comics. Waltch is a comics artist who contributes to several fanzines, including Ribozine. He clients include Wind West and Ankama.
The books are published by Quirk Books, a new-ish and different book publisher based in Philadelphia
Where Can I Get it
The paperback is available everywhere, as is the e-book version. The e-book version is a bit more appealing since you can just click to the next page instead of having to continually flip through to the next one.
You can see a preview here: