Brain Bashers

What is it

Brain Bashers is a collection of free logic puzzles updated every day.

The puzzles come in easy, medium, and hard varieties and are implemented in JavaScript so can be played on any computer or smart phone.

Puzzles include: Sudoku, 3-In-A-Row, ABC Path, ABC View, Battleships, Bridges, CalcuDoku, Fillomino, Futoshiki, Hitori, Kakurasu, Killer Sudoku, Light Up, MathemaGrid, Neighbours, Net Slide, Network, Nonogrids, Nurikabe, Range, Skyscrapers, Slants, Slitherlink, Sudoku, Tents, Tracks, and Web Words.

Most of these are so-called Japanese-style paper-and-pencil logic puzzles that you see in many newspapers.


Who is it for

Anyone who likes puzzles will like the site. Kids need to be old enough to think abstractly so I would say 7+ for some of the easier variants of the simpler types of puzzles.

What Kids Like

Puzzles are fun, and kids like mini-challenges that don’t take much time but make them feel smart.

Web Words is fun. The New York Times has a similar (and slicker) version of this, called Spelling Bee.

Nonogrids is like a paint-by-number puzzle.

The site also has various brain teasers, optical illusions, and word puzzles.

The site also saves your progress, if you want, without requiring an account.

What Parents Like

It’s free! And there is a huge amount of content. You could spend hours every single day on the site since it’s updated daily. I have to assume the creator has a program that generates all the puzzles automatically.

Logic puzzles are a great way of exercising the brain and I’m happy to let my kids spend as much time as they like on it.

Many sites have logic puzzles on them, but require you to print them out. Brain Bashers let you play right on the screen

Concerns/Flaws

The interface has not changed all that much since it was started and it now seems a bit clunky, and not quite as mobile-friendly as other sites. This site really ought to be an app at this point.

Who Made it / History

The site began as Puzzles4U way back in 1997 by Kevin Stone

More here

Adventuron

What is it

Adventuron is a free web-based coding environment for creating text-based games.

The games created in Adventuron are similar to the classic Infocom text-based games such as Zork or Hitchhiker’s Guide to the Galaxy. (My personal favorite from that era was “Infidel”)

Who is it for

The user needs to be able to read at a 3rd- or 4th-grade level to get much out of this. There is a fair bit of documentation, and the code itself requires accurate spelling.

Some adults will have fun with this as well.

What Kids Like

Kids always like making their own games, whether its coming up for new rules for ‘Tag’ or for a board game that’s missing half its pieces. Most programmers I know got their start and developed their initial interest in programming by making computer games. Unlike developing high-end console games, though, creating simple text-based adventures is easy enough that an entire (simple, but complete) game can be created in a few hours with Adventuron.

There are other game-making tools out there. PuzzleScript is one, that creates simple 8-bit style puzzle games. And MIT’s Scratch is another. As is Blocksworld

Choicescript is another interface for creating text-based games, but the coding for Choicescript is a bit more advanced and the games are more like interactive novels than text-based games.

What Parents Like

I like that this system teaches actual programming concepts. Most junior programming environments have a drag-and-drop interface, which is a fun and easy introduction to programming, but such an interface is limited in how much the child can do, and it doesn’t teach aspects of coding such as the importance of syntax.

In Adventuron, variable names have to be spelled correctly and a stray quotation mark, or missing semicolon can mess up everything – just like with real code.

I also like that the games created are not violent. The games require typing answers and so can not include the kind of violence seen in most computer games.

What the Critics Think

Adventuron came out in 2019 and there doesn’t seem to be much awareness of it yet.

A more thorough review and description of Adventuron is here

Concerns/Flaws

Some kids just won’t care for text-based games, so won’t have any interest in trying to create them. Modern games are so sophisticated compared to older ones and most kids I know are so used to sophisticated graphics that they just don’t have any interest in the 8-bit style.

The coding is potentially frustrating. Because the child writes actual code (mostly defining arrays and if-then conditionals) there is necessarily some debugging aspect. Introducing this kind of experience to a child before they are ready can backfire and they could end up thinking that writing code is just too hard for them. For a child with no coding experience, I would advise starting with Scratch or something similar and then graduating to Adventuron once they have a little mastery over writing code.

Who Made it/History

Adventuron Software Limited is based in the UK (Ireland, I believe) and has been developing the software since 2017

Where Can I Get it

Play some sample games:

The Beast of Torrack Moor (30th Anniversary)
Excalibur: Sword of Kings (TALP)
The Path
Hamurabi

Visit the creator website

And try out the “Classroom” where you can get started.

Machinarium – Amanita Design

What is it

Machinarium is a point-and-click adventure game featuring a cute robot solving puzzles in a beautifully-drawn quasi-steampunk city.

Who is it for

It’s for anyone, young and old, but some of the puzzles are pretty tricky and even precocious children under 7 or so would need some grown-up help. But it’s a great game to play with a child.

What Kids Like

The character is cute, the atmosphere is immersive and captivating, and most of the puzzles are very satisfying. There is no speed/dexterity component, so players do not need to rush and can go at their own pace.

What Parents Like

The puzzles make you feel smart when you figure them out, so the game feels almost educational. It is aesthetic, and as stated above, is a good game for an adult to play with a kid. The music, by Tomáš Dvořák, is fun, happy, and pleasant.

It’s been at least 15 years since the ‘Golden Age of free Flash web games’ if there ever were such a time, back when Homestar Runner was the best thing on the Web, and Machinarium came out toward the end of that era. There were so many Flash games that I loved that my kids won’t ever see because Flash will no longer be available soon, but thankfully there are some relics of that period, such as Machinarium, that remain.

I also like the Eastern European aesthetic of the game. The developers of Machinarium, Amanita Design, are Czech, and the look and feel of the game, the characters, the puzzles have a quality that is simply different from the American and Japanese games that flood the market.

What the Critics Think

Machinarium gets 9/10 on Steam, 4.6/5 on Google’s Play Store for Android, 4.3/5 on Apple’s iTunes for iOS, and 4.6/5 on Jay is games, which also has a nice write-up of the game.

  • IGF 2009, Excellence in Visual Art Award
  • Nomination for 13th Annual Interactive Achievement Awards (DICE Awards)
  • Gamasutra, Best Indie Game Of 2009
  • VGChartz.com, Best Indie Game Of 2009
  • PC Gamer, Best Soundtrack of 2009

In 2011, Adventure Gamers named Machinarium the 17th-best adventure game ever released.

Concerns/Flaws

The only complaint is that some of the puzzles have the quality common to point-and-click type games, where you sometimes have to click on just the right pixel to prompt a reaction and there is sometimes a lot of frantic clicking trying to find that one spot.

Who Made it/History

Machinarium was the first full-length game, made in 2009 by Amanita Design, based in Brno, Czech Republic (more on Wikipedia) after years of success with shorter games such as their Samorost series

Where Can I Get it

You can play the free demo online using Flash. You may need to activate the Flash plugin in your browser.

The full set of links (Humble Bundle, Steam, iOS, Android) is on the Machinarium page

The game is going for $10 these days. If you don’t want to spend any money, or want more of a preview, check out Amanita’s other games, such as the free Samorost or The Quest for the Rest

Puzzlescript

What is it

PuzzleScript is an open-source HTML5 puzzle game engine. Open-source here means that it is completely free and all code is visible to anyone who wants to learn from it. HTML5 is what we used to call DHTML back in the day, and essentially means it’s made with JavaScript, and runs in a web browser. Puzzle game, meaning that the games produced are of the logical variety, as opposed to the action kind. And game engine means that the PuzzleScript libraries include all the logic you need to make a game. You don’t need to do any base-level coding, just design the levels and configure the libraries.

Visit the PuzzleScript site for more

Puzzlescript is JavaScript-based game engine that is very easy to use and is a great way to introduce people to programming. Just about everyone I know who is paid to write code got their start because they were motivated to create games.

Puzzlescript games are very blocky and retro-looking, which may not appeal to kids used to the cinematic look of modern video games, but that is part of the price of having such a simple engine.


[typical puzzlescipt game screenshot]

Many of the games are good, however. Most are of the “sokoban” push-the-blocks around type.

Some examples are “Flying Kick” by Aaron Steed and “Boxes and Balloons” by Ben Reilly and many others can be found in the official gallery

Some games include the concept of bullets but most do not and none could be described as violent. The nature of the engine means games end up being logical puzzles.

Puzzlescript code looks like this:

[Enemy | Wreck] -> restart

[ > Player ] [ Ship ] -> [ > Player ] [ > Ship ]

[ >  Ship | Iceberg ] -> [  >  Ship | > Iceberg  ] Sfx1
[ Enemy | ... | Ship ] -> [ > Enemy | ... | Ship ]

So, rather than lots of intimidating jargon, the code uses names and simple punctuation to set the rules.

Puzzlescript is completely free, and creator Stephen Lavelle deserves a lot of credit for opening his creation to the world. Even better, games made with Puzzlescript have the code immediately available, so if you want to see how something is done, just look at the code someone else wrote. For example, all the code used in the Flying Kick game mentioned above is here, open in the code editor no less, so you could start modifying that game.

Any good instructional system has to reward curiosity, and the Puzzlescript engine does that very well.

Main Puzzlescript site
How to make a Puzzlescript game

Who is it for

Most of the games I’ve seen written in PuzzleScript have been made by young adults, but the interface is simple enough that adolescents could learn it.

What Kids Like

Kids like making things they enjoy. They see a funny video, they want to make a funny video. They see a cool stop-motion animation, they want to make a cool stop-motion animation. They see a computer game they like, they want to make a computer game they like.

PuzzleScript is simple enough that a kid can make something playable very quickly, and since every game made in PuzzleScript has its source available (click ‘hack this game’ below the game) they can easily learn how others have achieved the mechanics of their games.

Also, becasue HTML5 runs pretty much anywhere, publishing your game and sharing with others is very easy.

What Parents Like

JavaScript is a great way to introduce kids to the concepts in programming, and PuzzleScript makes this much easier by skipping over the more boring and frustrating aspects of coding, thus keeping kids’ attention a bit longer – long enough to stay motivated and actually build something.

What the Critics Think

I have not seen any reviews of PuzzleScript. Because it is free, there are no advertising dollars that would lead to reviews.

Itch.io has lots of PuzzleScript games which is a sign that developers at least are taking it seriously.

Concerns/Flaws

If you look at examples of PuzzleScript games, you will see that they all have the same low-resolution look that may remind you of old Atari games. Kids today are used to photo-realistic graphics and the retro, old-school appearance of PuzzleScript may be a turn-off to some kids.

Who Made it

PuzzleScript is the work of Stephen Lavelle, who goes by the handle increpare. He is a prolific developer with many experimental projects on his site.

History

PuzzleScript began in 2013 and has been regularly updated since then. New games written in PuzzleScript are released all the time – every week if not every day

Where Can I Get it

Visit the PuzzleScript site for examples and full documentation. The coding interface is right in the browser window so nothing needs to be installed.

There is a Google Group where users compare notes, troubleshoot code, and share games they’ve made.

And there are books that can help walk your child through the process.

If you just want to play the games, the official archive has plenty to choose from, although it is not at all an exhaustive list.

Some of my favorites are

Cratopia
https://www.puzzlescript.net/play.html?p=7114130

Heroes of Sokoban I, by Jonah Ostroff
https://www.puzzlescript.net/play.html?p=6860122

Heroes of Sokoban II: Monsters
https://www.puzzlescript.net/play.html?p=6910207

and Heroes of Sokoban III: The Bard and the Druid
https://www.puzzlescript.net/play.html?p=7072276

ABCYa

ABCYa.com has 300+ kid-friendly games, some of them quite challenging and fun. The site is free, with banner ads (for things like Froot Loops) or you can pay $7/month to sign in and avoid ads. Unlike some other sites, ABCYa doesn’t seem to use video ads, which we find more intrusive. We tried using ad-blocker with the site, but the games were disabled when we did so. If you have trouble seeing the games, try disabling your ad-blocker.

Most (or all) of the games had been made with Flash, which is supported less and less each month. (Chrome will soon drop support for the Flash plugin altogether, but you should still be able to use Flash games with with Firefox, Opera, or Edge.) But ABCYa has been porting its games to HTML5, which is supported well by all browsers and you should be able to access the games with any device.

Our 4-year-old asks for this site all the time, a few ties each week. There are so many games that they can find something new every time. While some of the games are pure fun, none are violent and most reinforce some educational concept such as addition, letter shapes, etc. We occasionally let the kids use sites such as HTML5games.com but that has more intrusive ads. We prefer that the kids play the games on PBS Kids but many of those games are a bit too difficult for the younger kids.

Chrome Music Lab

Chrome Music Lab is a collection of 13 free online musical ‘toys’ that let kids (and adults) play with music and in the process, learn something about pitch, rhythm, and structure.

Chrome Music Lab

They require no instruments or musical knowledge. The site relies on JavaScript, which is supported on all browsers on all devices.

Each ‘toy’ (or ‘experiment’ or ‘app’ etc.) focuses on a different aspect of music and all differ in how technical they are. None are difficult to use. Young (3- or 4-years old) kids seem to enjoy Kandinsky and Oscillators, which make fun musical sounds based on the user’s mouse movements. While slightly older kids can get into constructing melodies, playing with modifications of their voices, or exploring visualization of tone and rhythm.

Overall, it’s fun and educational for kids, and a great alternative to videos or video games during ‘screen time’.

From their website: "Chrome Music Lab is a collection of experiments that let anyone, at any age, explore how music works. They’re collaborations between musicians and coders, all built with the freely available Web Audio API."

musiclab.chromeexperiments.com

The site is not just free, but has no ads of any kind.

One drawback we found is that there seem to be memory issues with JavaScript on some browsers, so using the site for a while will fill up memory and slow everything down. Quitting the browser and opening it again seemed to take care of it.

Peppa Pig

Peppa Pig is a British animated show for younger kids. The owners of the trademark have been liberal with licensing the image and there are Peppa Pig playsets, dishes, even bicycles, as well as books and DVDs. Based on the licensed products, it seems the show is aimed exclusively at girls but our boys love it. There is an idea in children’s media that girls don’t mind watching shows with boys as protagonists while boys don’t like girl protagonists, but Peppa Pig has shown that idea to be untrue.

Part of the appeal for our kids is the snarky, even rude tone of many of the characters. They are frequently bickering and mocking each other in a realistic way that most kids can probably relate to. In one episode, the kids make fun of the dad for being fat and spend a lot of the episode fat-shaming him. I feel like an American show would not depict this kind of thing.

The dialogue is witty in a dry, British way that makes it appealing to us grownups as well. I laugh at some of the lines, even if the kids don’t quite get it. Other subtle aspects are funny as well, such as that all the animal characters speak in British English, with various U.K. accents for each species (Irish for one, Yorkshire for another) while the talking vegetables all have ridiculous French accents.

The animation is extremely simple. It looks like they drew it in Flash. You can even see where the vector lines don’t quite match up in places. But that simplicity is probably part of the appeal as well. My kids just don’t seem to like photo-realistic media. They much prefer highly abstract cartoony-looking stuff.

The official Peppa Pig website has games, videos, and activities.

And you can watch free, full episodes at the Peppa Pig Nick Jr site

The videos are all on YouTube as well, but those have ads, and not always appropriate ones.

If your child is a fan of Peppa Pig, they will probably like Ben and Holly’s Little Kingdom which is made by the same company (Neville Astley and Mark Baker, and produced by Astley Baker Davies and Entertainment One) and has the same look and feel, even the same voice actors. It also has music by Julian Nott, who may be best known for creating the music for the Wallace and Gromit movies.

Steam Powered Giraffe

It has been fascinating to watch this band evolve over the past ten years. From busking at Balboa park in San Diego to a huge theatrical production on a constant nationwide tour.

From their website:

Steam Powered Giraffe is a musical project from San Diego, California. It was formed in 2008 by twin siblings David Michael Bennett and Isabella “Bunny” Bennett. Together, along with a cast and crew filled with theatrical backgrounds, the group takes on the guise of singing antique automatons and the fictional robotics company that made them.

The quirky act combines comedic sketches, improvised android banter, and original music fused with multimedia visuals, billowing steam effects, and robot pantomime.

Our 4-year old often asks to watch their songs on YouTube, the two below being the favorites:

The concept is of self-aware robots that perform music, but the story is far deeper than that, with an almost unbelievable amount of backstory that explains the origins of the robots as well as a set of very surreal comics.

The songs are fun and energetic with a combination of old-timey melodies and steampunk stylings. Although some aspects of the performance are outrageous, it remains family-friendly.

More at their site

Kratts’ Creatures – Zoboomafoo – Wild Kratts

It all started when brothers Martin and Chris Kratt grew up in New Jersey, went camping, and took some pictures of local wildlife. This blossomed into lifelong love of nature and specifically of documenting it and sharing their knowledge and enthusiasm.

Their first show together was Kratts’ Creatures in 1996. They evolved the concept a bit and ran Zoboomafoo in 1999, Be the Creature in 2003, and Creature Adventures in 2008. They have been making the current incarnation, Wild Kratts since 2011. This more recent version has much more animation, which my kids find appealing. (They aren’t so interested in long-form nature documentaries with nothing but video clips of animals)

The older content, such as the Zoboomafoo series, has aged well (although the brothers themselves are visibly much younger) and I’ve found used DVDs for very cheap. (The hard part about DVDs these days is finding a working player).

There are also several free onlne spinoff games on PBS Kids Games. Monkey Mayhem is my kids’ favorite.

There are also lots of books based on Wild Kratts and even action figures, and even also a live stage show!

The Kratt Brothers’ enthusiasm is infectious and I find myself jealous that these guys can travel the world, making a living from doing what they love.

The videos and everything they do is wholesome, entertaining, and educational. It’s the kind of thing I have no hesitation of letting my kids watch during their allocated screen time.

There are free videos, games, and other activities on the Wild Kratts website at PBS kids dot org.
(The games are all done in HTML5 so they work on all types of computer, iPad, etc. with no need for the now-deprecated Flash plugin.)

KidsTV123

We try to restrict ‘screen time’ to weekends and when we do let the kids use our phones or the iPad we try to limit video usage to PBS Kids, Netflix, Hulu, or Amazon Prime. YouTube is a special case because of the quantity of ads, but also because of the content of the ads, which often is not appropriate. Further, YouTube, with its vast store of content, is a rabbit hole of discovery that can lead to inappropriate videos. An innocent search for ‘batman’, for example, can turn up raunchy spoofs that a 5-year-old should not see.

There are some (many, really) exceptions however, and we try to make sure we are around to supervise in order to prevent wandering into the YouTube equivalent of the wrong side of the tracks.

One of these exceptions is the set of ~200 videos from the unmemorably-named KidsTV123 which has had over 3 billion views since 2009.

My kids have many favorites, but the ones we adults sometimes catch ourselves humming aloud are

and

Many of the songs are true earworms, and the songwriter is a master of melody. The animation is very simple – the kind of thing that would never get distributed by a commercial network, but the kids don’t seem to care. In fact, the simplicity is part of the appeal.

The singer (and presumably also the songwriter and guitarist) is a bit of a mystery. His FAQ is not generous with details. The Week tried to profile him but came up short. But that anonymity adds to the allure and helps separate the music from the creator.