Knights Club: The Bands of Bravery

What is it

Knights Club is a series of “Choose Your Own Adventure”-style comic books, in which the reader decides the order in which they read. On each page, they may be given a choice about where to go next. E.g. “To follow the merchant, go to page 93. To explore the forest, go to page 15.”

Some pages also include puzzles, the solutions of which are other page numbers. The puzzles are essentially “locks” that must be opened before proceeding.

From the website:

This middle-grade graphic novel series makes YOU the valiant hero of a fantasy quest—pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again!

Magic, adventure, and triumphant battles await you in this graphic novel that plays just like a role-playing game. Choose to play as one of three brothers eager to join the Royal Order of Knights, and keep track of your hit points, abilities, and inventory on a handy adventure tracker sheet—then set off on your quest! The road to knighthood is a long one: you will journey through snowy mountains, haunted lakes, and dark forests in search of the bracelets of bravery, facing down trolls, wizards, and fellow warriors along the way. You will solve riddles, discover hidden compartments, learn combat techniques, and gather magical objects. With the analog fun of a tabletop game and the classic elements of a fantasy video game, you’ll pick your own paths and forge your own knighthood in this irresistible comic book that you can play again and again.

Who is it for

These are for kids who like puzzles and interactive stories. Some of the puzzles are a bit tricky so younger kids would be frustrated by them.

The theme is of medieval swords-and-shields so kids who like Lord of the Rings or “Knights in Shining Armor” kinds of stories might enjoy it.

What Kids Like

The graphics are fun and the story is silly but engaging. Kids today have no memory of the original Choose-Your-Own-Adventure books from the ’80s, so this is a novelty they probably haven’t seen before. Mine hadn’t.

What Parents Like

I like that the books is as engaging as a videogame, but can be taken in the care, to a restaurant, etc. And unlike many videogames, the solutions to all problems come from thinking it through, not from violence.

What the Critics Think

The Bands of Bravery is a winner of the 2019 National Parenting Product Awards

Goodreads only gives it 3/5

Amazon gives it 4/5

Who Made it

The Knights Club books are made by Novy, Shuky, Waltch

Novy is a comics author, letterer, and an illustrator living in France. Shuky is the founder of Makaka Editions, a comics and graphic novel publisher in France. He is an illustrator and the author of nine interactive comics as well as several traditional comics. Waltch is a comics artist who contributes to several fanzines, including Ribozine. He clients include Wind West and Ankama.

The books are published by Quirk Books, a new-ish and different book publisher based in Philadelphia

Where Can I Get it

The paperback is available everywhere, as is the e-book version. The e-book version is a bit more appealing since you can just click to the next page instead of having to continually flip through to the next one.

You can see a preview here:

Blocksworld

What is it

Blocksworld (not to be confused with similarly-titled games such as “block world”) is one of many Minecraft-inspired games, but Blocksworld stands apart in the quality of the game, the number of features, and the implicit instruction of programming fundamentals.

What Lego is to Minecraft, Duplo is to Blocksworld.

Who is it for

The game is complex enough to be fun and satisfying for almost any age. The controls are simple enough that kids as young as five can get something out of it.

There is a social component to the game, where users can share their creations. While a nice idea, this can lead to some inappropriate creations being available to everyone. Blocksworld has moderators to sift out the inappropriate stuff, but parents should be aware that sometimes nasty things get through.

What Kids Like

This is currently my kids’ favorite game. They would spend ten hours a day playing it. It’s very easy to build stuff, and not just static things like buildings, but driveable cars with lasers and the like. There are the usual game components such as credits and badges and levels, which help motivate and get a sense of accomplishment.

What Parents Like

My favorite aspect is the pseudo-coding that the game uses to give functionality to the creations. If you build a car with laser beams, you need to “program” how the car and lasers operate. This kid of coding is perfect to teach kids fundamentals of programming.

There are so many STEM apps out there, and most of them fail because they try to teach overtly. But most kids don’t want a game that teaches coding. They want a game that is fun, where the teaching is implicit.

The best educational games are those where the education happens in the background. People who played RISK! or Axis & Allies as kids know world geography, not because they were explicitly taught, but because knowing that stuff helped in playing the game.

What the Critics Think

The critics don’t seem to like the game as much as I or my kids do.

6/10 Steam
3.8/5 iTunes – Apple
3.1/5 Apprview.com

A review at gameslikefinder.com
and one at GeekDad

Concerns/Flaws

A couple things:

• Wow, so many ads! This game has more ads than other games I let my kids play. I allow it because I think the game has enough merits, but the volume of ads is a concern. And since you don’t know what ads are going to be displayed, you need to supervise the kid a bit more than you would otherwise.

• The social/sharing/multiplayer/community feature is well-done. The kids are motivated to share their creations and see what other kids have built. But it’s not hard to imagine what happens when some middle-schoolers find out that they can upload their “Momo” or “Evil Elmo” creations. Blocksworld has moderators who flag this stuff, and it’s generally a safe environment for kids, but again, supervision is strongly recommended.

Who Made it

Blocksworld is made by Linden Lab, A.K.A. Linden Research, Inc., who are best known as the creators of Second Life.

Most Minecraft-like games are made by random teenagers learning to program, but Linden is a group of very experienced developers, and their experience is evident in the quality of the game.

History

From the Blocksworld Wikipedia page:

Blocksworld was initially developed by Swedish independent video game developer Boldai, which was acquired by U.S.-based Linden Lab in early 2013.[3] An earlier version of the game was briefly available in 2012 in Sweden, Iceland, Finland, Denmark and Norway.[4] However, for the subsequent global release, the game was repositioned as a freemium offering where players have the option to purchase premium sets and games, additional building objects and pieces, coins, and other upgrades and extras for a small fee.

Virtual coins serve as the in-game currency, which can be either purchased via the in-app shop or rewarded through various community actions such as having creations rated via stars.

Players used have the option to pay 7.99 (US) or (CAD) dollars for Blocksworld Premium, which gives an infinite amount of designated blocks. Now, Blocksworld Premium is a subscription which has to be paid monthly/yearly and gives more benefits than the original Blocksworld Premium.

In September 2017, Blocksworld was released on Steam, prior to that, you could only play it on your browser or on your mobile device.

Where Can I Get it

Blocksworld is not available for Android, but is for iOS and is now on Steam as well.

The Battle of Polytopia

What is it
The Battle of Polytopia (or simply, “Polytopia”) is a free (ad-free as well) turn-based mobile strategy game.

Who is it for

Winning the game requires some strategic thinking and there is some very mild cartoon violence (about as much violence as in a game of chess) so I would put the lower limit around 7 years old. It’s fun for adults as well, so no upper limit on age.

If you or your child is a fan of Age of Empires, Civilization, or similar resource-management, leveling-up, strategic conquest kinds of games, this is the same but simplified, optimized, and minimized so that you can play on a small screen.

What Kids Like

The game is very addictive. The gameplay is very well-balanced so “just getting by” is possible with some effort but really winning can be tough.

The graphics are very appealing.

What Parents Like

I like that it’s free, with no ads. Too many games (even many paid ones) are full of ads. Polytopia makes revenue by charging for the online multiplayer option or for letting a player buy a tribe that is unavailable in the free version. The game clearly states that the multiplayer option requires spending “real money” so kids won’t be tricked into thinking that they can get it via credits earned in-game.

You can still play “hot-seat” multiplayer games for free, handing the device back and forth in a way that feels like playing chess.

And the game is just fun, very well-polished and balanced in a way few other mobile games are.

What the Critics Think

Apple/iOS/iTunes gives it 4.7/5 stars

as does the Google/Android Play store

The Battle of Polytopia wins gold in Lovie Awards 2018

The game has attracted a large following and there is now a subreddit and a fan wiki

Concerns/Flaws

Being free and ad-free, I have none of the usual complaints about the apps I let my children use. The theme is of conquest, so there is the suggestion of violence, but not more than you have in chess or checkers, or even tic-tac -toe.

The only real complaint is that in fitting a complex game into a simple mobile-friendly interface, the developers packed a lot of detail into the little isometric tiles. You sometimes have to look very closely to see where your players are.

Who Made it / History

Polytopia was made by a Swedish developer and released in 2016.

From the wiki:

The Battle of Polytopia, formerly known as Super Tribes, is a turn-based world-building strategy game developed by Midjiwan AB. The player leads one of fourteen Tribes to conquer a square-shaped world by capturing Cities. Cities earn Stars that can be used to research Technology, train Units to engage in Combat, and develop the surrounding Terrain to gain Population. Be warned, however: the more Cities that are added to the empire, the higher the cost of technological research… and the greater the area that must be protected from the endless onslaught of the other tribes!

You may play in Single player, where the goal of the game is either to gain the highest possible score in 30 turns (Perfection), or to destroy all opposing tribes (Domination).

Alternatively, you could engage in a local multiplayer “Pass & Play” with your friends, or connect with them online and play games from the comfort of your homes!

Where Can I Get it

iTunes for iOS

Google Play store for Android

and Steam will have a desktop version in ‘early 2019’

Duolingo

Duolingo

I often have a desire to better myself, but being extremely lazy I seldom make the time. So it’s good for me every time I stumble across a “life hack” that offers a positive change for minimal investment of time or effort. The first such thing I tried was the “7-minute workout“, which is essentially just good, old-fashioned calisthenics, in 30-second sets. It’s a good workout and seems to be at least as beneficial as running a few miles, which is usually too much of a commitment for me to make.

Another one of these life-hacks is Duolingo, which operates on the premise that you only learn effectively in 10-minute chunks. Trying to do more than that has diminishing returns – it’s a waste of time to try to cram for two hours when only that first ten minutes will be effective. I’ve been using Duolingo for several months and can vouch for its ease and effectiveness.

What is it
Duolingo is a free (ad-based) language learning app available on all platforms, including a website. They offer dozens of languages.

Who is it for
It doesn’t seem geared for any particular age group, but a child using it needs to be a competent reader in English, since most of the prompts in the app are written English. Our 7-year-old is a good reader and has been using Duolingo to learn French.

What Kids Like
The interface is heavily gamified, with constant feedback, badges, leveling-up, etc. So there is continual affirmation and a sense of progress.

They see it as yet another game, yet instead of learning about how to defeat zombies or level up their spaceship, they are learning a foreign language.

All instruction is passive and indirect. There is no overt instruction – no lectures, only translation of words and sentences. If you translate correctly, you get a happy chime and your progress bar goes up. If you fail, you get a chance to try again and you can’t complete the level until all the sentences in the level have been translated correctly.

What Parents Like
I like that it works and I need to do nothing to motivate my child since the app is fun on its own. I like that there is an app on my phone that I can share with my child that isn’t yet another game or Youtube, or whatever.

The interface is really one of the most effective teaching environments I’ve ever seen. I wonder whether other subjects could be taught this way.

What the Critics Think

iTunes users rate it 4.7/5 as do users on Android

Language-learning site Fluent in 3 Months has a review https://www.fluentin3months.com/duolingo/ and gives the app 4 out of 5 stars

PCMag gives it 4.5 stars

Concerns/Flaws

My complaint is that not all language courses on Duolingo are good. The Chinese one, for example, is terrible. I think the Duolingo interface works best with Roman alphabet languages. Trying to learn Arabic, Russian, or any Asian language will be a challenge – too big of a challenge for a kid because they have to learn the alphabet as well as the vocabulary and grammar.

Who Made it

Duolingo is based in Pittsburgh and was started in 2011. There are currently 300 million users

Where Can I Get it

Download from iTunes or the Google Play Store
or just visit the Duolingo site

The Great Paper Caper

Caution: Reading this book with your kids will probably make them want to start folding paper airplanes (and you will want to as well), so may not be ideal for bedtime reading.

What is it

The Great Paper Caper is a unique book, written and illustrated by Oliver Jeffers, previously known for “The Incredible Book-Eating Boy” and many other titles.

Most of the creatures (plus one kid) of the forest work together to solve the mystery of why so many tree branches are disappearing.

Who is it for

This is a fun one for non-readers and beginning readers as well as more mature readers. The story is not that complex, but most of the plot is implicit and the very young may not understand what’s going on. For example, on one page we see an owl alighting upon a branch, and a few pages later we see the owl trying to do so again, but no branch is there. Inferring that someone has sawn off the branch is a mental leap that very young kids can’t make.

While younger kids focus on the animals and the overt aspects of the pictures, older kids focus more on the bear and his motivations.

What Kids Like

The book is very dense with details. Even the inside cover includes instructions for different paper airplanes (and the instructions on the inside of the back cover are different from the ones on the front). So they like poring over the drawings, studying the details.

The book is also very varied in how it approaches storytelling. A few pages have overt descriptions of what is happening, other pages rely entirely on images to tell the story. Part of the book is a kid-level police procedural while others parts are a touching, almost somber exploration of the motivation of the “villain” in the story.

And of course, they get inspired to make their own paper airplanes.

What Parents Like

I’m generally a fan of auteur works like this, where the pictures are drawn by the person who wrote the story. Having a single vision for art and word makes it a more personal and unique creation. Collaborative works can be wonderful, but they are more likely to have that taste of where the creative decisions were made by committee. This book does not have that problem, and the occasional weirdness or inconsistency in style makes it that much more interesting for both adults and kids.

This is also fun to read because there are multiple ways to do so. Because so much of the story is told through pictures, I can choose to either describe the actions in detail, or briefly, or I can just stick to the text and let the kids figure out the meaning of the pictures on their own.

The book hints at issues such as mistrust and guilt, and if you take the time the book can spawn some interesting conversations with your kids.

The book is even used as a teaching resource to explore issues such as empathy and creativity

What the Critics Think

“The Great Paper Caper” gets 4/5 on Goodreads

Publishers Weekly has a review, as does The School Library Journal

Who Made it

Oliver Jeffers is an Irish artist (born in Australia and now living in Brooklyn) also known for his childrens’ book illustrations, most famous for the pictures in “The Day the Crayons Quit” by Drew Daywalt, and also for the pictures in “The Boy in the Striped Pajames” by John Boyne.

Jeffers has many of his own books as well, that he wrote and illustrated on his own.

He has been putting out two or three books each year since 2004.

Where Can I Get it

Google has a preview

Harper Collins has an mp3 of the audiobook version

The Wild Robot and The Wild Robot Escapes

What is it

‘The Wild Robot’ and its sequel ‘The Wild Robot Escapes’ is a very charming 2-part (so far) series about a sentient robot surviving in the wilderness, written and illustrated by Peter Brown.

Who is it for

The official website gives the recommended ages of 8 to 11, but every one of us enjoyed the audio book, even the 4-year-old. The books are chapter books, with occasional (wonderful) illustrations, so young readers who are used to a lot of pictures won’t want to read it. But the story is deep enough that adults and older children would enjoy it.

What Kids Like

It has robots, and fighting, and talking animals, but also feels like a “grown-up” story in some ways. Characters suffer and get distressed. Some characters die. This is all handled very well, and is not upsetting to kids.

What Parents Like

The story is surprisingly rich and deep for a book aimed at children. While the story on the surface may seem simple and childish, the themes of identity and purpose and community are thought-provoking.

The audiobooks were rare examples of stories that both adults and kids were eager to continue listening to.

What the Critics Think

4.1/5 on Goodreads, 4.9/5 on Barnes & Noble, 4/5 on Common Sense Media, and 96% on Google.

The relatively lower Goodreads score was a surprise to me, but I think some of their readers aren’t into robots.

Who Made it

The books were written and illustrated by Peter Brown, known for simpler books including “The Curious Garden”, “Children Make Terrible Pets”, and “Mr. Tiger Goes Wild”.

The audio books were read by Kate Atwater / Kathleen McInerney (I think it’s the same person, but am not sure). The audio books are excellent for long car trips.

History

Peter Brown has a fairly detailed write-up of the process of creating the book. Interesting to aspiring writers or anyone curious about the process.

"However, I wanted to tell a different kind of robot story. I wanted to tell the story of a robot who finds harmony in the last place you’d expect. I wanted to tell a robot nature story."

"For this to truly be a “robot nature story” Roz would need to encounter a wide variety of natural elements. And the story would have to take place in the future to explain the existence of intelligent robots. I imagined how the wilderness might look in a few hundred years, and two things occurred to me: 1) because of climate change and rising sea levels, animals from far and wide might eventually be forced together as they all seek higher ground, and 2) some of that higher ground might become completely surrounded by water, forming new islands. With that in mind, I set the story far in the future, on a rugged northern island that was formed by rising seas, and that had a diverse array of weather and flora and fauna."

"The Wild Robot is the story of Rozzum unit 7134, a robot who wakes up for the very first time to find that she’s alone on a remote, wild island. Roz doesn’t know how she got there, or where she came from: she only knows that she wants to stay alive. And by robotically studying her environment she learns everything she needs to know. She learns how to move through the wilderness, how to avoid danger, she even learns how to communicate with the animals. But the most important lesson Roz learns is that kindness can be a survival skill. And she uses kindness to develop friends and a family and a peaceful life for herself. Until her mysterious past catches up with her.

It took eight years, but I finally found an answer to the question that led me down this path. What would an intelligent robot do in the wilderness? She’d make the wilderness her home."

Where Can I Get it

You can read a preview here although it does not include the illustrations.

The books and audio books are everywhere.

Machinarium – Amanita Design

What is it

Machinarium is a point-and-click adventure game featuring a cute robot solving puzzles in a beautifully-drawn quasi-steampunk city.

Who is it for

It’s for anyone, young and old, but some of the puzzles are pretty tricky and even precocious children under 7 or so would need some grown-up help. But it’s a great game to play with a child.

What Kids Like

The character is cute, the atmosphere is immersive and captivating, and most of the puzzles are very satisfying. There is no speed/dexterity component, so players do not need to rush and can go at their own pace.

What Parents Like

The puzzles make you feel smart when you figure them out, so the game feels almost educational. It is aesthetic, and as stated above, is a good game for an adult to play with a kid. The music, by Tomáš Dvořák, is fun, happy, and pleasant.

It’s been at least 15 years since the ‘Golden Age of free Flash web games’ if there ever were such a time, back when Homestar Runner was the best thing on the Web, and Machinarium came out toward the end of that era. There were so many Flash games that I loved that my kids won’t ever see because Flash will no longer be available soon, but thankfully there are some relics of that period, such as Machinarium, that remain.

I also like the Eastern European aesthetic of the game. The developers of Machinarium, Amanita Design, are Czech, and the look and feel of the game, the characters, the puzzles have a quality that is simply different from the American and Japanese games that flood the market.

What the Critics Think

Machinarium gets 9/10 on Steam, 4.6/5 on Google’s Play Store for Android, 4.3/5 on Apple’s iTunes for iOS, and 4.6/5 on Jay is games, which also has a nice write-up of the game.

  • IGF 2009, Excellence in Visual Art Award
  • Nomination for 13th Annual Interactive Achievement Awards (DICE Awards)
  • Gamasutra, Best Indie Game Of 2009
  • VGChartz.com, Best Indie Game Of 2009
  • PC Gamer, Best Soundtrack of 2009

In 2011, Adventure Gamers named Machinarium the 17th-best adventure game ever released.

Concerns/Flaws

The only complaint is that some of the puzzles have the quality common to point-and-click type games, where you sometimes have to click on just the right pixel to prompt a reaction and there is sometimes a lot of frantic clicking trying to find that one spot.

Who Made it/History

Machinarium was the first full-length game, made in 2009 by Amanita Design, based in Brno, Czech Republic (more on Wikipedia) after years of success with shorter games such as their Samorost series

Where Can I Get it

You can play the free demo online using Flash. You may need to activate the Flash plugin in your browser.

The full set of links (Humble Bundle, Steam, iOS, Android) is on the Machinarium page

The game is going for $10 these days. If you don’t want to spend any money, or want more of a preview, check out Amanita’s other games, such as the free Samorost or The Quest for the Rest

Holes

What is it

Holes is a “young adult mystery comedy novel” that was also made into a movie, about a boy working digging holes in what is essentially a juvenile prison camp. There is a parallel story that takes place exactly 100 years earlier, involving some of the characters’ ancestors.

Who is it for

The target audience is young adolescents, although younger kids will enjoy the movie.

The book and movie have some strong language (e.g. “damn”) and some themes (e.g. homelessness, racism) that may be difficult for younger readers/viewers to process.

Most of the main characters are boys and many of the themes involve the relationships between boys, so I think Holes is essentially a book about and for boys.

What Kids Like

Kids like the honesty. The book is rare in how it depicts events such as bullying, being “the new kid”, and dealing with cruel adults – in a way that is realistic without being cynical. Similarly, characters in the story endure racism and other forms or cruelty in a way seldom seen in children’s literature.

The plot is also very rich, including scenes in the Wild West, a treasure hunt, a mountain climb, wacky inventions, strange characters, and everything is resolved very satisfyingly in the end.

What Parents Like

I like the complexity of the plot, which has enough going on for adults to enjoy (and not just sit through).

And the depictions of bullying, racism, and other themes are really good, sparking interesting conversation.

The audiobook version is very good, read by actor Kerry Beyer, and has been a welcome CD to play in the car.

What the Critics Think

Paraphrased from the Holes Wikipedia entry:

It won the 1998 U.S. National Book Award for Young People’s Literature and the 1999 Newbery Medal for the year’s “most distinguished contribution to American literature for children”. It also won the William Allen White Children’s Book Award in 2001. It was ranked number 6 among all-time children’s novels by School Library Journal in 2012.

The Holes Novel gets 3.9/5 on Goodreads, 5/5 on Common Sense Media, 4.6/5 on Barnes & Noble, and 87% on Google.

The Holes Movie gets 7.1/10 on IMDb, 78% on Rotten Tomatoes, 71% on Metacritic, and 92% on Google.

Concerns/Flaws

There is some strong language and there are some violent scenes.

Who Made it

Holes was written by Louis Sachar, who may be best known for the Wayside School series (Sideways Stories from Wayside School, Wayside School is Falling Down, and Wayside School Gets A Little Stranger) which has since been made into an animated TV series.

The 2003 Disney movie was directed by Andrew Davis and starred Sigourney Weaver, Jon Voight, Patricia Arquette, Tim Blake Nelson and Shia LaBeouf. I thought Jon Voight was just great in his role of “Mr. Sir”. And Shia LaBeouf really shined in his role, with a quality of acting rarely seen in child actors.

The audiobook came out in 2016 and was read by Kerry Beyer.

History

Holes was written in 1998 by Louis Sachar after finishing the third and final novel in his Wayside School series. The Disney movie came out in 2003. Both book and movie seem as fresh and relevant today as they did twenty years ago.

Where Can I Get it

The book is available everywhere.

Amazon’s Audible service has the audiobook

Google has a sample/preview of the book

And the trailer for the movie is on YouTube:

The movie is available for streaming on Amazon

Whoowasit?

What is it

Whoowasit? is a board game as well as an app where players work together to win. Unlike most games that are essentially zero-sum (a player can win only when another player loses), Whoowasit? is collaborative and players either win or lose together.

The game is a bit like Clue or Cluedo in that the players have to deduce who the culprit is based on limited clues.

Here’s the description from BoardGameGeek:

In Whoowasit?, players must find the magical ring that was stolen from the wise king by the evil wizard. Playing against a running clock, players move their playing pieces through the various rooms on the game board to uncover clues to who stole the precious gem. Along the way, talking animals help players solve the mystery of the stolen item with the help of a treasure chest that randomly supplies clues on behalf of the animals. Whenever players meet animals, they must feed them so the animals — that can only be understood by children — can provide the clues that advance gameplay. The clues supplied by the electronic treasure chest ensure that no two games are alike. All players must work together to find the stolen ring, and they win or lose as a group, depending on whether they can master an assigned task.

Who is it for

The game is recommended for gaes 7 and up, but kids as young as 4 enjoy it, even if they don’t quite get all the strategy.

What Kids Like

Our kids love it and ask to play it on the iPad all the time.

The theme of a cursed castle with an evil wizard and helpful fairy and talking animals are fun and keep them playing.

The level of logical thinking required is also just right for kids – complex enough to be stimulating but not so complex that it becomes boring.

The length of the game is just right as well. The players sometimes lose but the game is quick enough that they can just try again. A longer game would be frustrating to lose, after having spent so much time on it.

What Parents Like

Our kids (like kids in most families) sometimes have trouble sharing and sometimes compete with each other a little too fiercely. Whoowasit?, by forcing them to work together, lets them see the benefits of doing so.

It’s also nice to have a game that is one with wits, not with agility, and is an alternative to all the building games our kids like.

What the Critics Think

The original board game won the ‘Most successful board game’ in 2008 and 2009 in Germany, was the 2011 Disney FamilyFun Toy of the Year, the 2011 Creative Child Magazine Game of the Year, and the 2011 National Parenting Center Seal of Approval.

Concerns/Flaws

I can’t think of any flaws.

The developers did lose a chance to broaden the theme when they made the app version. A board game, by necessity, has a limited theme because it can only have one board and only so many tokens. But the app version could have had multiple locations and characters. Even if the gameplay remained the same, a new location would help keep the game fresh.

Who Made it

Ravensburger (ravensburger.com) is a very established game and puzzle company based in Germany. They are well-known for their 3D puzzles and games such as Labyrinth, Make ‘n’ Break, and Scotland Yard.

Where Can I Get it

The original electronic board game is out of print as far as I can tell, but the app version is available in iTunes and the Google Play Store

Puzzlescript

What is it

PuzzleScript is an open-source HTML5 puzzle game engine. Open-source here means that it is completely free and all code is visible to anyone who wants to learn from it. HTML5 is what we used to call DHTML back in the day, and essentially means it’s made with JavaScript, and runs in a web browser. Puzzle game, meaning that the games produced are of the logical variety, as opposed to the action kind. And game engine means that the PuzzleScript libraries include all the logic you need to make a game. You don’t need to do any base-level coding, just design the levels and configure the libraries.

Visit the PuzzleScript site for more

Puzzlescript is JavaScript-based game engine that is very easy to use and is a great way to introduce people to programming. Just about everyone I know who is paid to write code got their start because they were motivated to create games.

Puzzlescript games are very blocky and retro-looking, which may not appeal to kids used to the cinematic look of modern video games, but that is part of the price of having such a simple engine.


[typical puzzlescipt game screenshot]

Many of the games are good, however. Most are of the “sokoban” push-the-blocks around type.

Some examples are “Flying Kick” by Aaron Steed and “Boxes and Balloons” by Ben Reilly and many others can be found in the official gallery

Some games include the concept of bullets but most do not and none could be described as violent. The nature of the engine means games end up being logical puzzles.

Puzzlescript code looks like this:

[Enemy | Wreck] -> restart

[ > Player ] [ Ship ] -> [ > Player ] [ > Ship ]

[ >  Ship | Iceberg ] -> [  >  Ship | > Iceberg  ] Sfx1
[ Enemy | ... | Ship ] -> [ > Enemy | ... | Ship ]

So, rather than lots of intimidating jargon, the code uses names and simple punctuation to set the rules.

Puzzlescript is completely free, and creator Stephen Lavelle deserves a lot of credit for opening his creation to the world. Even better, games made with Puzzlescript have the code immediately available, so if you want to see how something is done, just look at the code someone else wrote. For example, all the code used in the Flying Kick game mentioned above is here, open in the code editor no less, so you could start modifying that game.

Any good instructional system has to reward curiosity, and the Puzzlescript engine does that very well.

Main Puzzlescript site
How to make a Puzzlescript game

Who is it for

Most of the games I’ve seen written in PuzzleScript have been made by young adults, but the interface is simple enough that adolescents could learn it.

What Kids Like

Kids like making things they enjoy. They see a funny video, they want to make a funny video. They see a cool stop-motion animation, they want to make a cool stop-motion animation. They see a computer game they like, they want to make a computer game they like.

PuzzleScript is simple enough that a kid can make something playable very quickly, and since every game made in PuzzleScript has its source available (click ‘hack this game’ below the game) they can easily learn how others have achieved the mechanics of their games.

Also, becasue HTML5 runs pretty much anywhere, publishing your game and sharing with others is very easy.

What Parents Like

JavaScript is a great way to introduce kids to the concepts in programming, and PuzzleScript makes this much easier by skipping over the more boring and frustrating aspects of coding, thus keeping kids’ attention a bit longer – long enough to stay motivated and actually build something.

What the Critics Think

I have not seen any reviews of PuzzleScript. Because it is free, there are no advertising dollars that would lead to reviews.

Itch.io has lots of PuzzleScript games which is a sign that developers at least are taking it seriously.

Concerns/Flaws

If you look at examples of PuzzleScript games, you will see that they all have the same low-resolution look that may remind you of old Atari games. Kids today are used to photo-realistic graphics and the retro, old-school appearance of PuzzleScript may be a turn-off to some kids.

Who Made it

PuzzleScript is the work of Stephen Lavelle, who goes by the handle increpare. He is a prolific developer with many experimental projects on his site.

History

PuzzleScript began in 2013 and has been regularly updated since then. New games written in PuzzleScript are released all the time – every week if not every day

Where Can I Get it

Visit the PuzzleScript site for examples and full documentation. The coding interface is right in the browser window so nothing needs to be installed.

There is a Google Group where users compare notes, troubleshoot code, and share games they’ve made.

And there are books that can help walk your child through the process.

If you just want to play the games, the official archive has plenty to choose from, although it is not at all an exhaustive list.

Some of my favorites are

Cratopia
https://www.puzzlescript.net/play.html?p=7114130

Heroes of Sokoban I, by Jonah Ostroff
https://www.puzzlescript.net/play.html?p=6860122

Heroes of Sokoban II: Monsters
https://www.puzzlescript.net/play.html?p=6910207

and Heroes of Sokoban III: The Bard and the Druid
https://www.puzzlescript.net/play.html?p=7072276