When the kids started kindergarten, we began the ritual of packing lunches, but were concerned about the cost, health aspects, and environmental problems with using little plastic sandwich bags. So we splurged (~$30) on a metal ‘bento box’ we found online.
We got the Three-in-one and we’ve used it every day (at least, every school day) since. It keeps food separate, which is not just for picky kids, but to keep damp food (baby carrots) from touching dry food (sandwich). It packs up compactly but holds enough food for a kid’s lunch.
It washes easily. We usually wipe it down at the end of the day and put in the dishwasher after every 3 or 4 uses.
The first time we used it, the metal clasps held the top on so tightly that our little one couldn’t open it. But we just bent the clasps slightly outward and now it has a snug fit but is also easily opened.
We though the kids would be excited about it, but they’re not. Just the parents are.
Chrome Music Lab is a collection of 13 free online musical ‘toys’ that let kids (and adults) play with music and in the process, learn something about pitch, rhythm, and structure.
Each ‘toy’ (or ‘experiment’ or ‘app’ etc.) focuses on a different aspect of music and all differ in how technical they are. None are difficult to use. Young (3- or 4-years old) kids seem to enjoy Kandinsky and Oscillators, which make fun musical sounds based on the user’s mouse movements. While slightly older kids can get into constructing melodies, playing with modifications of their voices, or exploring visualization of tone and rhythm.
Overall, it’s fun and educational for kids, and a great alternative to videos or video games during ‘screen time’.
From their website: "Chrome Music Lab is a collection of experiments that let anyone, at any age, explore how music works. They’re collaborations between musicians and coders, all built with the freely available Web Audio API."
The site is not just free, but has no ads of any kind.
These things have been standard fare at childrens’ museums and science museums since they were developed in 2008. I had seen them many times but didn’t know what they were called.
Unlike some other magnetic toys, these are perfectly safe for infants to gnaw on. From the website:
“Each shape contains rotating Rare Earth Neodymium magnets, the strongest of their kind for guaranteed connectivity. Every magnet is kept safe and secure in Sonic welded, BPA free, HQABS plastic. This process of manufacturing ensures each magnet is encapsulated with the utmost security, providing a safe, long-lasting play experience.”
We found a box of them on sale and gave them as a Christmas gift to our kids and they have become standard fare in our house as well. The kit is a set of squares and triangles and other shapes with embedded magnets that allow the shapes to snap together.
It is one of the very few toys that is enjoyable and usable by kids as young as 1 as well as older kids. The magnets snap the pieces together so the infant doesn’t get frustrated when stacking them. The toddler likes matching colors and combining to make more complex shapes, and the older kids can make much complicated shapes and objects.
Magformers has recently vastly increased the type of kits they sell, with ones that let you build dinosaurs or vehicles or robots. Some kits come with gears and motors and other parts that allow you to make functional machines such as a working merry-go-round.
Like Lego, Magformers are fun just to fool around with, and are also fun to use when following instructions to make pre-designed objects.
Games Magazine has been around for 40 years. I was around 8 when I started getting it. I couldn’t do most of the puzzles in there but enjoyed the ones I could, and strived to do better each issue and try new puzzles. The format of the magazine has changed quite a bit since those early days and gone are some of my favorite sections, such as the Hidden Content. Also, they have since merged with World of Puzzles magazine to become ‘Games World of Puzzles’.
But the magazine is still the single source for puzzles by the best puzzle designers in the country. No other magazine or website comes anywhere close to having the wealth of styles and quality as Games.
They have finally updated their website where you can get a sense of what the issues are like.
An issue typically has lots of standard pencil puzzles (crosswords) more challenging ‘cryptic crosswords’ (like the kind you see in the Times of London) and unique puzzles such as solo battleships and many others. There are also brain teasers, logic puzzles. And also game reviews (both board and electronic) and contests. There are also usually two pages devoted to kids’ games, which are easier versions of some of their standard puzzles.
It’s a magazine that can sit on the coffee table for weeks with something for just about everyone in the family. An annual subscription is a good gift for a precocious child, and is a good alternative to videogames.
The kids got these as a gift one year. I think we, as well as the giver thought of it as just a novelty that might not get much use, but the plates have become an essential part of our kitchen and we have used them just about every day for years now.
I estimate that about 40% of our glassware has been broken since we had our first child. A lot of the breakage is from a small toddler hand reaching for a glass or dish on a table, with us not realizing that the kid is now tall enough to reach it. But most of the breakage has actually been from us, exhausted while washing dishes, or distracted while clearing the table with a baby on one hip.
We’ve been using a lot of canning (Mason, Ball, etc.) jars, not because we’re trendy hipsters but because that’s almost all we have left to drink out of, and the thick glass of canning jars is more likely to survive being dropped on the tile floor. I have a somewhat Darwinian approach to kitchenware: ‘Survival of the fittest’ – if it breaks, it wasn’t meant to be. But that philosophy doesn’t work so well when there’s nothing left.
So that’s why we were happy to receive and use the planet plates. They are big enough so the different foods don’t touch each other (for those who care about that) and the planet patterns are fun. The kids occasionally fight over who gets Jupiter or Earth. No one wants Mercury, which looks a bit like barf and stays on the bottom of the pile in the cupboard.
The plates are made out of melamine, which is slightly more forgiving than other plastics. Our Batman and Superman bowls crack whenever they have been dropped. And I’ve had to superglue them. None of the planet plates has ever broken or cracked.
We didn’t even had kids yet when this game first came out. And there is a whole group of elementary school-age kids who can now rediscover what was a huge hit back in 2009/2010.
I think it’s one of the great games, in terms of theme, design, and extensive gameplay. There is probably 100 hours worth of gameplay with all the mini-games, and it has high reply value.
The basic mechanic is ‘tower defense’ but with weaponized plants being the towers and zombies being the invaders. I would argue that the game teaches concepts such as planning ahead, rationing resources, and basic intuitive math.
We don’t like our kids playing violent games, but zombies are already dead, so it doesn’t matter. Also, the zombies are aggressive as they try to eat our brains, so we have the moral high ground in blasting them with frozen peas. And a cute little cartoon plant is so far removed from the realistic-looking weapons in other games that I don’t have a problem with the violence at all.
The game is available on just about every platform and there are free versions for Android and iOS with some ads (you watch an to get extra powers, such as a rake that a zombie steps on to decapitate himself).
The sequel has gotten mixed reviews (made by a different developer who had bought the rights to the first one) but we haven’t tried it.
Steam Powered Giraffe is a musical project from San Diego, California. It was formed in 2008 by twin siblings David Michael Bennett and Isabella “Bunny” Bennett. Together, along with a cast and crew filled with theatrical backgrounds, the group takes on the guise of singing antique automatons and the fictional robotics company that made them.
The quirky act combines comedic sketches, improvised android banter, and original music fused with multimedia visuals, billowing steam effects, and robot pantomime.
Our 4-year old often asks to watch their songs on YouTube, the two below being the favorites:
The concept is of self-aware robots that perform music, but the story is far deeper than that, with an almost unbelievable amount of backstory that explains the origins of the robots as well as a set of very surreal comics.
The songs are fun and energetic with a combination of old-timey melodies and steampunk stylings. Although some aspects of the performance are outrageous, it remains family-friendly.
We have some Minecraft-obsessed people in our house and when visiting the library we always look for Minecraft-themed books for design ideas. We picked up “The Island” not knowing anything about it and the kids lost interest when they saw that there were no illustrations.
But I read the first chapter at bedtime and they were hooked. They couldn’t get enough and I ended up reading two or even three chapters per night until we had finished it. For that one week we were all obsessed.
The story is a first-person narrative of a character in Minecraft, as though their consciousness suddenly dropped out of the sky. The narrator has to figure out how to survive in the world, creating shelter, acquiring resources, defending against monsters – all the things that a player has to do in the game. So there is a Robinson Crusoe-aspect to the story, combined with details specific to the game.
The story is by Max Brooks, who is probably best known for his zombie novel, World War Z, which has been made into a movie. He knows how to pace the action, build suspense, and how to create a real page-turner.
One of the fascinating aspects of the book is how it weaves philosophical ideas into the action. When there is a moment of quiet, the narrator asks himself questions such as, “Who am I?” and “What is the meaning of this place?” I don’t know how much of that made an impression on my kids, but I like that I could expose them to that kind of thinking via a book.
In a way, the book is basically a long advertisement for Minecraft, but it was still very enjoyable for all of us.
The book has been on the New York Times bestseller list, and I can see why. It is not high literature and there are many passages with loose grammar that made me cringe a little. The ending felt a little rushed as well – as though the author wasn’t sure how to end it until most of it had already been written. But none of that matters for the kids.
Watching Good Eats was one of my weekly rituals back in the ’90s, back when the Food Network was an emerging force on television. Unlike the standard TV chef format (cook looks across a counter at the viewer while preparing food), Good Eats’ Alton Brown gets into the science of food and does so in a fun and wacky way. This is great family viewing because parents learn about cooking and kids are entertained by the antics and learn some chemistry as well.
This is one of the great Disney shorts from their “classic” period of the 1950s and ’60s. It has Donald going on an adventure, learning about how math is the foundation for music, architecture, nature, and games. It explains the Golden Ratio phi and how simple ratios explain many things that we may not have ever thought about.
This is a great intro to some basic STEM concepts and will get kids in a creative and curious mindset.
In middle school, we would watch this in math class on the last day before winter break. I always had fond memories of it and was happy to be able to share it with my kids.
It’s hard to track down some of these older Disney cartoons. It’s only 27 minutes, so buying a DVD seems excessive. It is up on YouTube, but I assume those are not official copies.
It’s worth watching with the kids. Be warned though that you may have a strong urge to play pool when it’s over.