We have some Minecraft-obsessed people in our house and when visiting the library we always look for Minecraft-themed books for design ideas. We picked up “The Island” not knowing anything about it and the kids lost interest when they saw that there were no illustrations.
But I read the first chapter at bedtime and they were hooked. They couldn’t get enough and I ended up reading two or even three chapters per night until we had finished it. For that one week we were all obsessed.
The story is a first-person narrative of a character in Minecraft, as though their consciousness suddenly dropped out of the sky. The narrator has to figure out how to survive in the world, creating shelter, acquiring resources, defending against monsters – all the things that a player has to do in the game. So there is a Robinson Crusoe-aspect to the story, combined with details specific to the game.
The story is by Max Brooks, who is probably best known for his zombie novel, World War Z, which has been made into a movie. He knows how to pace the action, build suspense, and how to create a real page-turner.
One of the fascinating aspects of the book is how it weaves philosophical ideas into the action. When there is a moment of quiet, the narrator asks himself questions such as, “Who am I?” and “What is the meaning of this place?” I don’t know how much of that made an impression on my kids, but I like that I could expose them to that kind of thinking via a book.
In a way, the book is basically a long advertisement for Minecraft, but it was still very enjoyable for all of us.
The book has been on the New York Times bestseller list, and I can see why. It is not high literature and there are many passages with loose grammar that made me cringe a little. The ending felt a little rushed as well – as though the author wasn’t sure how to end it until most of it had already been written. But none of that matters for the kids.
I’m guessing there will be a sequel.
This is a cute book about the friendship of three shapes that gives rudimentary geometry instruction while telling the story. In addition to basic shape names (circle, square, triangle) the text includes usage of words including ‘angle’ and ‘apex’. Toward the end of the book, one of the characters has to come up with an invention in order to resolve the central dilemma.
I wouldn’t categorize this book as STEAM (or STEAM) but I might consider it a proto-STEM book because it places value on knowledge of geometry and on the ability to use ideas and invention to solve problems.
And the kids like it.
One of the characters in the movie Shrek was Puss in Boots, a character that dates back to 16th-century Italy. Puss got his own spin-off movie, and then a few more, and now Netflix has launched a novel format of choose-your-own adventure-style storytelling. A clip of the video plays and then the character asks the viewer whether to (e.g.) follow the princess or challenge the villain. The viewer clicks the answer they want and the story proceeds.
If a choice ends badly for the hero (the cat), the story bumps back to the previous choice and the view can try again without any of the frustration that sometimes comes with interactive fiction.
I wasn’t a big fan of Shrek, but I found the Puss in Boots character appealing – a dashing, cocky rogue who actually isn’t all that strong or able is a good metaphor for many children – and we all were laughing out loud at some of the dialogue in Puss in Book. And my kids really liked the format of choosing how the story changed. ‘Agency’ is one of those themes we parents frequently discuss, and being able to direct the story is fun for kids, especially those who can’t read yet.
This kind of format is not entirely new (remember ‘Clue’ from the ’80s?) but watching videos on the tablet, like we do, makes this format much more practical.
I hope Netflix does more with this medium.
Puss in Book on Netflix
Romper has a brief article about it