We have some Minecraft-obsessed people in our house and when visiting the library we always look for Minecraft-themed books for design ideas. We picked up “The Island” not knowing anything about it and the kids lost interest when they saw that there were no illustrations.
But I read the first chapter at bedtime and they were hooked. They couldn’t get enough and I ended up reading two or even three chapters per night until we had finished it. For that one week we were all obsessed.
The story is a first-person narrative of a character in Minecraft, as though their consciousness suddenly dropped out of the sky. The narrator has to figure out how to survive in the world, creating shelter, acquiring resources, defending against monsters – all the things that a player has to do in the game. So there is a Robinson Crusoe-aspect to the story, combined with details specific to the game.
The story is by Max Brooks, who is probably best known for his zombie novel, World War Z, which has been made into a movie. He knows how to pace the action, build suspense, and how to create a real page-turner.
One of the fascinating aspects of the book is how it weaves philosophical ideas into the action. When there is a moment of quiet, the narrator asks himself questions such as, “Who am I?” and “What is the meaning of this place?” I don’t know how much of that made an impression on my kids, but I like that I could expose them to that kind of thinking via a book.
In a way, the book is basically a long advertisement for Minecraft, but it was still very enjoyable for all of us.
The book has been on the New York Times bestseller list, and I can see why. It is not high literature and there are many passages with loose grammar that made me cringe a little. The ending felt a little rushed as well – as though the author wasn’t sure how to end it until most of it had already been written. But none of that matters for the kids.
Watching Good Eats was one of my weekly rituals back in the ’90s, back when the Food Network was an emerging force on television. Unlike the standard TV chef format (cook looks across a counter at the viewer while preparing food), Good Eats’ Alton Brown gets into the science of food and does so in a fun and wacky way. This is great family viewing because parents learn about cooking and kids are entertained by the antics and learn some chemistry as well.
From somewhere we got a book called “I Stink!” that the kids liked enough to ask for it multiple nights in a row, although I initially didn’t care for it. It seemed a celebration of noise and filth that I just didn’t find amusing when trying to put little ones down for the night.
A few years later I saw that Amazon was premiering a new kids’ show called Stinky and Dirty that had animation that looked an awful lot like the book, and sure enough, the show is a spinoff of the book and its sequel. I suppose that’s a dream for many children’s book authors and illustrators, to have their work turned into a show.
I wasn’t sure what to expect, but I and the kids really like it. The books are quite simple, running through the alphabet and showing vehicles making vehicle sounds. But the show is about teamwork and problem-solving, in a way that isn’t done on other shows.
The animation style is unique. It’s 3D but texture-mapped to look like paper illustrations.
The stinky garbage truck from the original book has a friend, a dirty dump truck. Together they go around solving problems. Several times each episode, one of the characters asks, “What if…?” And this makes it a great example for problem-solving. Their efforts don’t always work out, but they keep trying.
This is one of the great Disney shorts from their “classic” period of the 1950s and ’60s. It has Donald going on an adventure, learning about how math is the foundation for music, architecture, nature, and games. It explains the Golden Ratio phi and how simple ratios explain many things that we may not have ever thought about.
This is a great intro to some basic STEM concepts and will get kids in a creative and curious mindset.
In middle school, we would watch this in math class on the last day before winter break. I always had fond memories of it and was happy to be able to share it with my kids.
It’s hard to track down some of these older Disney cartoons. It’s only 27 minutes, so buying a DVD seems excessive. It is up on YouTube, but I assume those are not official copies.
It’s worth watching with the kids. Be warned though that you may have a strong urge to play pool when it’s over.
Quarto is a publisher of art books, children’s books, and science kits, among other things. They have dozens of imprints, including Walter Foster Jr. which focuses on “art, transportation, history, craft, gardening, and more”. It is a welcome alternative to the Disney-dominated world of children’s media.
One of their series is Technical Tales, in which a mouse named Eli and his mouse, bird, and frog buddies build things such as a plane, a car, or a motorycle.
The one we got the other day was the one about building a house. The book has a ‘layered’ approach, which I have seen more and more lately, in which there is a story interweaved with more technical descriptions. This has the advantage of making the book more appealing to a broader audience, since a child may be only interested in the story while a sibling (or the same child years later) is more interested in the technical explanations.
The illustrations (by Martin Sodomka) are highly detailed and interesting to look at just on their own. They are somewhat reminiscent of the David Macaulay, although these are in full color and almost photo-realistic in places.
The story (by Saskia Lacey) is about friendship and how group projects need to take all voices and needs into consideration, which is a good lesson for our kids to hear.
This is a good book for an adult to read to a child, or for more experienced readers to read on their own.
This is a cute book about the friendship of three shapes that gives rudimentary geometry instruction while telling the story. In addition to basic shape names (circle, square, triangle) the text includes usage of words including ‘angle’ and ‘apex’. Toward the end of the book, one of the characters has to come up with an invention in order to resolve the central dilemma.
I wouldn’t categorize this book as STEAM (or STEAM) but I might consider it a proto-STEM book because it places value on knowledge of geometry and on the ability to use ideas and invention to solve problems.
I didn’t think the world needed yet another cartoon series, but this one is pretty good. It’s based off a series of French books (“Les Pyjamasques”) which gives it a certain je-ne-said-quois that differentiates it from the standard cookie cutter format of most American shows.
The idea is of three kids who have superpowers and solve crimes at night as Catboy, Owlette and Gekko (not ‘Gecko’), and they learn valuable lessons about friendship, teamwork, yada yada.
Disney is behind this, so expect the usual flood of board games and figures and spinoff games, etc. The cartoon is very wholesome, though, so I don’t mind.
They have their own official YouTube channel with live streaming of new videos, and the series is also currently streaming on Netflix.
My kids didn’t even know who Scooby-Doo was before stumbling across this game while looking for Lego-related apps.
The game is rated 10+ but we tried it anyway and I haven’t seen anything particularly ‘mature’ about it and our 4-year-old enjoys it without being scared (and this is someone who is sometimes scared of things on Sesame Street)
This is an official Lego app, and has the quality is consistent with all other Lego products I’ve seen. And like most other Lego apps, this is free, without ads, because the game itself is promoting the Lego sets.
The game itself is a platformer with some simple fighting of monsters in order to collect keys – a basic premise, but done well and manages to be not frustrating for younger kids while not boring for older ones.
I’ve heard of chess prodigies as young as 6 and have played chess against 6- and 7-year-olds who knew what they were doing and were even able to beat me (although I’m not a great player). So I was eager to introduce chess to our oldest at that age. Once a Pawn a Time was a gift that arrived at the right time, when I was considering buying a set anyway.
The game includes a standard board and pieces as well as two books that explain the rules in a fun, kid-friendly way, by anthropomorphizing the pieces and by introducing the rules slowly, one-at-a-time. I’ve seen kids get overwhelmed by the number of rules and the amount of abstract thinking that chess requires, so this method of explanation seemed good to me. Our older kids took to it right away, choosing to read the books and learn the rules even when the board and pieces were not at hand. And they talked incessantly about chess for many days after.
It turns out that our kids are not quite as precocious as I had assumed they would be and the rules took a while to sink in, and I still have to sometimes remind them of certain details (en passant in particular) but other aspects seem very easy to them, such as visualizing which squares the knights are attacking. All kids are different of course.
We use the board and pieces for lots of inventive play – playing checkers using nickels and pennies, or adding extra pieces such as Star Wars figures or Hot Wheels cars to the board and giving them special abilities. Chess can seem dour and serious, but it can also be lighthearted and silly.
Many months later, we don’t read the Once a Pawn a Time books anymore but we still pull the board and pieces out every other week or so. We keep it on a shelf in the living room, so it benefits from high visibility. I love that we can sometimes take 15 minutes to play a quick game in the morning when there’s time between breakfast and catching the bus.
Even if you don’t buy this particular one, get a chess set if you don’t have one. I feel every home with kids ought to have a chess set. It’s one of those obligatory possessions along with a copy of Goodnight Moon or a teddy bear.
A lot of cartoons aimed at kids are not very good. They are either insipid, appealing only to toddlers, or have too much adult humor, or are essentially long advertisements. So I sometimes look for older cartoons, hoping that they will transcend, but boy oh boy are they violent. We tried watching Heckle and Jeckle, and the kids thought they were a riot, but they were so brutally violent that they are no longer allowed.
So, it was a pleasant surprise when I stumbled across episodes of the old Star Trek cartoon. I hadn’t realized (or forgotten) that the show was ever made. It was aired in 1973 and 1974 and was voiced by the original actors, lending some credibility to the show. The animation is pretty crummy, in the same cheap style as the old Spider-Man cartoons from the same era. But the animation quality doesn’t matter to kids so much.
What was appealing to me was the stories of adventure and working together and the importance of following rules and the idea of ‘conquering’ space by cataloging its peoples and planets rather than by defeating them. And the kids love space adventure stories with weird aliens and spaceships and the occasional threat of photon cannons, although problems tend to get resolved by talking it out, not by fighting.